Making things, and making makers.
Creative professionals across domains get good by noticing. Noticing is the start of perception, and perception is a sensory logic puzzle that leads to a guiding design point of view, or taste. Taste is both sensation and point of view: the first is unconscious, the second is trainable through structured observation, vocabulary, and frameworks. I study how experts build it and design systems that make it teachable: sensory research and design that reveals product and education opportunities, research on creative judgment, institutions built to teach design, and products that show these principles in practice.
Current projects: finishing Flavor Fluency (Penguin Group, forthcoming) · growing work from NCEAS residency · teaching at Dartmouth · establishing a new lab and program

Forthcoming
Flavor Fluency
Penguin Group · forthcoming
My forthcoming book introduces the first notation system for flavor perception. More →

Design at Dartmouth
Design at Dartmouth is expanding
Director, Design Initiative at Dartmouth · 2025–present
Dartmouth’s home for design as a liberal art is growing: a new website, new courses, a research program, labs, a making studio, a student fellowship, a gallery of student work, and a remote designer residency program. design.dartmouth.edu →
Sensory Studio
Sensory art as a form of science communication — exhibitions and installations that reveal invisible patterns in ecology, chemistry, and emotion through forests you can taste, ecologies you can smell, notation systems you can combine, and feelings you can eat.
Creative Process Research
How experts learn to frame problems, make creative decisions, and judge their own work — research that turns creativity, judgment, and taste into something you can measure and design with.
Institution Building
Programs and degrees built from nothing — a design initiative at Dartmouth, a joint master’s across RISD and Brown, a decade of design and engineering programs at Harvard, and a course that bridged Harvard’s engineering and business schools.
Courses
Courses built from scratch, on product design, innovation practice, algorithm design, data visualization for the public, and the future of work.
Product Design Practice
Products with users — a sidewalk robot, a luxury group’s sustainability strategy, a pandemic relief platform, the Desirability Lab’s client research, and two film series — each designed, launched, and iterated.
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Education
Postdoc MIT · Visiting Scholar Stanford · PhD Univ of Cambridge · MPhil Univ of Cape Town · Diplomado PUC Chile · BS & BA ASU Barrett Honors College
Recognition
Thinkers50 Emerging Thinker · Harvard Crimson Top 15 Professor · Artist in Residence, National Center for Ecological Analysis & Synthesis · Vermont Studio Center Residency · Fulbright Scholar (Spain)
Clients
Gucci · Kering · Uber · IKEA · Disney · Microsoft · Google · Intel · IDEO · General Mills · Bosch · PWC · Swarovski · Tesco · SAB Miller · Dandelion · Expedia
Press
CNN · Wall Street Journal · Boston Magazine · Forbes · Kinfolk Magazine · VentureBeat · Independent · Outside · Adweek · Fortune · HBR





























